Sunday, January 15, 2012

Generals, Dungeons, and job hunting





After taking a short break from 3D, I decided to revise the Roman General a bit. I added a Pugio (type of dagger), a scabbard, a handbag, and adjusted some proportions as well as touching up the various maps.

I also started creating assets for a medieval dungeon. Here are some screenshots from within the Maya view port. Once I get it to a reasonable point, I will throw then in UDK, since my portfolio lacks any work in that engine.

I am still looking for an entry level position in the Game Industry. Although I have not had any job offers yet, I am still optimistic.

Tuesday, January 3, 2012

studies





Here are some studies I did, sorry about the quality, I had to use my digital camera because I lost my scanner cables in the move, and have yet to find them.

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Monday, January 2, 2012

phanaeus Vindex (complete)


After quite a few hours of tinkering with the diffuse, specular, and normal maps, I have completed the phaneus Vindex model. Here is a render of it in Marmoset Toolbag. Hopefully I will be able to update my portfolio website soon. A late Happy New Years to all!


Thursday, December 29, 2011

Yet another human skull study


I made this in ZBrush. It still needs some refinement, but I thought I would post it anyways in order to get some feedback on the basic shape and proportions.

Tuesday, December 27, 2011

phanaeus Vindex



I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.

I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.

Friday, December 23, 2011

The Extange


I started this in the painting program GIMP last night. I might continue working on it.

Tuesday, December 6, 2011

WIP Roman General


I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.