Showing posts with label organic model. Show all posts
Showing posts with label organic model. Show all posts

Sunday, January 15, 2012

Generals, Dungeons, and job hunting





After taking a short break from 3D, I decided to revise the Roman General a bit. I added a Pugio (type of dagger), a scabbard, a handbag, and adjusted some proportions as well as touching up the various maps.

I also started creating assets for a medieval dungeon. Here are some screenshots from within the Maya view port. Once I get it to a reasonable point, I will throw then in UDK, since my portfolio lacks any work in that engine.

I am still looking for an entry level position in the Game Industry. Although I have not had any job offers yet, I am still optimistic.

Sunday, November 13, 2011

Bear model



I recently purchased ZBrush at home, and decided to make a bear model. I started it in ZBrush, and then imported it into Maya. I created the specular map in Photoshop.

Tuesday, August 30, 2011

Work in Progress: Catacomb Slasher


For a FuturePoly zBrush class that I have been taking, I am creating a sculpt (and eventually low poly bake) of a Catacombs Slasher, a creature concepted by Jaime Jones. I have about 2 weeks left of the class, and hope to finish it by then and possibly place it in my portfolio to demonstrate my ability to work from a concept.