Showing posts with label skull. Show all posts
Showing posts with label skull. Show all posts

Sunday, January 15, 2012

Generals, Dungeons, and job hunting





After taking a short break from 3D, I decided to revise the Roman General a bit. I added a Pugio (type of dagger), a scabbard, a handbag, and adjusted some proportions as well as touching up the various maps.

I also started creating assets for a medieval dungeon. Here are some screenshots from within the Maya view port. Once I get it to a reasonable point, I will throw then in UDK, since my portfolio lacks any work in that engine.

I am still looking for an entry level position in the Game Industry. Although I have not had any job offers yet, I am still optimistic.

Thursday, December 29, 2011

Yet another human skull study


I made this in ZBrush. It still needs some refinement, but I thought I would post it anyways in order to get some feedback on the basic shape and proportions.

Friday, November 18, 2011