Showing posts with label hard surface. Show all posts
Showing posts with label hard surface. Show all posts

Monday, March 12, 2012

City Block (WIP)




I started to create a city block for my portfolio, and got a little carried away. Anyways, here is my progress on it so far. The textures are just quick ones that I made in order to help me establish the UV maps early on. It is currently in Maya. I will eventually finish the individual buildings, refine the textures, and throw it in UDK with some props.

Saturday, January 28, 2012

Glock 22 Gen 4




After beating Skyrim, I started playing a few first person shooters (Left 4 Dead 2 and Halo: Anniversary for the main part), I was inspired to create a gun in Maya. I made a Glock 22 Gen 4 in order to replace the Winchester gun model on my portfolio website, and to also practice baking high poly to low poly hard surface meshes. Here are some renders of the model in Marmoset Toolbag. Once I get some critiques on the model, I will make some revisions and post it to my portfolio.


Sunday, January 15, 2012

Generals, Dungeons, and job hunting





After taking a short break from 3D, I decided to revise the Roman General a bit. I added a Pugio (type of dagger), a scabbard, a handbag, and adjusted some proportions as well as touching up the various maps.

I also started creating assets for a medieval dungeon. Here are some screenshots from within the Maya view port. Once I get it to a reasonable point, I will throw then in UDK, since my portfolio lacks any work in that engine.

I am still looking for an entry level position in the Game Industry. Although I have not had any job offers yet, I am still optimistic.

Tuesday, October 11, 2011

WIP Ford 1955 Thunderbird






The past three weeks have been extremely busy for me. I graduated from the Art Institute of Seattle with a BFA in Game Art and Design, moved back in with my parents, and began applying for jobs in the game industry. I decided that my portfolio needs a complete overhaul so I started modeling a Ford 1955 Thunderbird. Hopefully I will finish it in the next couple weeks so I can move on to a new portfolio piece.