Saturday, January 28, 2012

Glock 22 Gen 4




After beating Skyrim, I started playing a few first person shooters (Left 4 Dead 2 and Halo: Anniversary for the main part), I was inspired to create a gun in Maya. I made a Glock 22 Gen 4 in order to replace the Winchester gun model on my portfolio website, and to also practice baking high poly to low poly hard surface meshes. Here are some renders of the model in Marmoset Toolbag. Once I get some critiques on the model, I will make some revisions and post it to my portfolio.


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