Showing posts with label marmoset toolbag. Show all posts
Showing posts with label marmoset toolbag. Show all posts

Friday, February 10, 2012

noblewoman with base colors



Here is the noblewoman in marmoset, I have created a base diffuse and specular map. I will continue to work on it, and hopefully put the designs from my concept onto it.


Saturday, January 28, 2012

Glock 22 Gen 4




After beating Skyrim, I started playing a few first person shooters (Left 4 Dead 2 and Halo: Anniversary for the main part), I was inspired to create a gun in Maya. I made a Glock 22 Gen 4 in order to replace the Winchester gun model on my portfolio website, and to also practice baking high poly to low poly hard surface meshes. Here are some renders of the model in Marmoset Toolbag. Once I get some critiques on the model, I will make some revisions and post it to my portfolio.


Monday, January 2, 2012

phanaeus Vindex (complete)


After quite a few hours of tinkering with the diffuse, specular, and normal maps, I have completed the phaneus Vindex model. Here is a render of it in Marmoset Toolbag. Hopefully I will be able to update my portfolio website soon. A late Happy New Years to all!


Tuesday, December 27, 2011

phanaeus Vindex



I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.

I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.