Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Monday, March 12, 2012

City Block (WIP)




I started to create a city block for my portfolio, and got a little carried away. Anyways, here is my progress on it so far. The textures are just quick ones that I made in order to help me establish the UV maps early on. It is currently in Maya. I will eventually finish the individual buildings, refine the textures, and throw it in UDK with some props.

Saturday, January 28, 2012

Glock 22 Gen 4




After beating Skyrim, I started playing a few first person shooters (Left 4 Dead 2 and Halo: Anniversary for the main part), I was inspired to create a gun in Maya. I made a Glock 22 Gen 4 in order to replace the Winchester gun model on my portfolio website, and to also practice baking high poly to low poly hard surface meshes. Here are some renders of the model in Marmoset Toolbag. Once I get some critiques on the model, I will make some revisions and post it to my portfolio.


Tuesday, December 27, 2011

phanaeus Vindex



I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.

I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.

Tuesday, December 6, 2011

WIP Roman General


I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.

Wednesday, October 26, 2011

Lion mount





I decided to model the lion concept I made, and adjusted the proportions to match those of a real lion. I modeled it in Maya and textured it using Mudbox and Photoshop. I only used a diffuse map and added a specular material to the metal pieces.

Tuesday, October 11, 2011

WIP Ford 1955 Thunderbird






The past three weeks have been extremely busy for me. I graduated from the Art Institute of Seattle with a BFA in Game Art and Design, moved back in with my parents, and began applying for jobs in the game industry. I decided that my portfolio needs a complete overhaul so I started modeling a Ford 1955 Thunderbird. Hopefully I will finish it in the next couple weeks so I can move on to a new portfolio piece.