Showing posts with label zBrush. Show all posts
Showing posts with label zBrush. Show all posts

Friday, February 10, 2012

noblewoman with base colors



Here is the noblewoman in marmoset, I have created a base diffuse and specular map. I will continue to work on it, and hopefully put the designs from my concept onto it.


Thursday, February 9, 2012

noblewoman, 3D






I "finalized" the concept for the noblewoman, and decided to model her in 3d. Attached are images of it in Zbrush, Maya, and with the concept.



Monday, January 2, 2012

phanaeus Vindex (complete)


After quite a few hours of tinkering with the diffuse, specular, and normal maps, I have completed the phaneus Vindex model. Here is a render of it in Marmoset Toolbag. Hopefully I will be able to update my portfolio website soon. A late Happy New Years to all!


Thursday, December 29, 2011

Yet another human skull study


I made this in ZBrush. It still needs some refinement, but I thought I would post it anyways in order to get some feedback on the basic shape and proportions.

Tuesday, December 27, 2011

phanaeus Vindex



I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.

I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.

Tuesday, December 6, 2011

WIP Roman General


I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.

Saturday, November 19, 2011

Self Portrait in ZBrush


I made this today in ZBrush. It was a little awkward for me trying to balance both a mirror and my tablet on my lap as I worked, but nonetheless I managed to get it done. I may revisit it eventually or start from scratch sometime.

Sunday, November 13, 2011

Bear model



I recently purchased ZBrush at home, and decided to make a bear model. I started it in ZBrush, and then imported it into Maya. I created the specular map in Photoshop.

Thursday, September 22, 2011

ZBrush Patrick Stewart Sculpt


Here is a sculpt I did in Zbrush of Patrick Stewart. I am going to try to do several head sculpts over the next month in order to improve my anatomy and zBrush skills.

Tuesday, August 30, 2011

Work in Progress: Catacomb Slasher


For a FuturePoly zBrush class that I have been taking, I am creating a sculpt (and eventually low poly bake) of a Catacombs Slasher, a creature concepted by Jaime Jones. I have about 2 weeks left of the class, and hope to finish it by then and possibly place it in my portfolio to demonstrate my ability to work from a concept.