Showing posts with label human. Show all posts
Showing posts with label human. Show all posts

Tuesday, December 6, 2011

WIP Roman General


I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.

Thursday, November 3, 2011

Fun with Scrulptris




After graduating about a month ago from the Art Institute of Seattle, I have tried my best to keep busy while job searching. One thing I have been doing is playing with Sculptris. Here are some examples of things I have made so far using the program.