Thursday, December 29, 2011

Yet another human skull study


I made this in ZBrush. It still needs some refinement, but I thought I would post it anyways in order to get some feedback on the basic shape and proportions.

Tuesday, December 27, 2011

phanaeus Vindex



I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.

I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.

Friday, December 23, 2011

The Extange


I started this in the painting program GIMP last night. I might continue working on it.

Tuesday, December 6, 2011

WIP Roman General


I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.

Saturday, November 19, 2011

Self Portrait in ZBrush


I made this today in ZBrush. It was a little awkward for me trying to balance both a mirror and my tablet on my lap as I worked, but nonetheless I managed to get it done. I may revisit it eventually or start from scratch sometime.

Friday, November 18, 2011

Sunday, November 13, 2011

Bear model



I recently purchased ZBrush at home, and decided to make a bear model. I started it in ZBrush, and then imported it into Maya. I created the specular map in Photoshop.

Monday, November 7, 2011

mountains


I had this really interesting dream that a couple of my friends and I were hiking across some mountains. When we were halfway across a rickety, old, bridge- a magnificent show of lights appeared in the sky. We paused on the bridge in awe at the aurora that was unfolding in the sky above us.

Here is my interpretation of the dream, done in Photoshop.


Thursday, November 3, 2011

Fun with Scrulptris




After graduating about a month ago from the Art Institute of Seattle, I have tried my best to keep busy while job searching. One thing I have been doing is playing with Sculptris. Here are some examples of things I have made so far using the program.


Wednesday, October 26, 2011

Lion mount





I decided to model the lion concept I made, and adjusted the proportions to match those of a real lion. I modeled it in Maya and textured it using Mudbox and Photoshop. I only used a diffuse map and added a specular material to the metal pieces.

Thursday, October 20, 2011

Armored Lion and Thunderbird Progress



Here's a concept I drew today for an armored lion. I was thinking about modeling it. I have also attached a quick render of the thunderbird.

Tuesday, October 11, 2011

WIP Ford 1955 Thunderbird






The past three weeks have been extremely busy for me. I graduated from the Art Institute of Seattle with a BFA in Game Art and Design, moved back in with my parents, and began applying for jobs in the game industry. I decided that my portfolio needs a complete overhaul so I started modeling a Ford 1955 Thunderbird. Hopefully I will finish it in the next couple weeks so I can move on to a new portfolio piece.

Thursday, September 22, 2011

ZBrush Patrick Stewart Sculpt


Here is a sculpt I did in Zbrush of Patrick Stewart. I am going to try to do several head sculpts over the next month in order to improve my anatomy and zBrush skills.

Wednesday, September 14, 2011

Arena Net Environment Art Test WIP

For the past few weeks, I have been working on ArenaNet's environment art test. Here is my progress so far.

Wednesday, September 7, 2011

Demo Reel

I have finished the first draft of my demo reel in preparation for graduation.

Tuesday, August 30, 2011

Work in Progress: Catacomb Slasher


For a FuturePoly zBrush class that I have been taking, I am creating a sculpt (and eventually low poly bake) of a Catacombs Slasher, a creature concepted by Jaime Jones. I have about 2 weeks left of the class, and hope to finish it by then and possibly place it in my portfolio to demonstrate my ability to work from a concept.