Thursday, December 29, 2011
Yet another human skull study
I made this in ZBrush. It still needs some refinement, but I thought I would post it anyways in order to get some feedback on the basic shape and proportions.
Tuesday, December 27, 2011
phanaeus Vindex
I felt like modeling a beetle yesterday, so here is the start of a model of phanaeus Vindex, more commonly known as the Rainbow Scarab. I started out by gathering as many references as I could, and then I set up the scene in Autodesk Maya 2010. Next, I sculpted the details in ZBrush. I made some final changes in Photoshop to the textures, and created a basic specular map. Finally, I imported the model and textures into the Marmoset Toolbag to render it.
I imagine that I will further modify this model sometime soon. I also plan to do a lot more traditional work, especially acrylic painting.
Friday, December 23, 2011
Tuesday, December 6, 2011
WIP Roman General
I decided to make another character model for my portfolio, so I created a Roman General. Here is my progress on it so far, I did realtime renders of it in the Marmoset Toolbag. Software I used included ZBrush, Maya 2010, and Photoshop.
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