Wednesday, October 26, 2011

Lion mount





I decided to model the lion concept I made, and adjusted the proportions to match those of a real lion. I modeled it in Maya and textured it using Mudbox and Photoshop. I only used a diffuse map and added a specular material to the metal pieces.

Thursday, October 20, 2011

Armored Lion and Thunderbird Progress



Here's a concept I drew today for an armored lion. I was thinking about modeling it. I have also attached a quick render of the thunderbird.

Tuesday, October 11, 2011

WIP Ford 1955 Thunderbird






The past three weeks have been extremely busy for me. I graduated from the Art Institute of Seattle with a BFA in Game Art and Design, moved back in with my parents, and began applying for jobs in the game industry. I decided that my portfolio needs a complete overhaul so I started modeling a Ford 1955 Thunderbird. Hopefully I will finish it in the next couple weeks so I can move on to a new portfolio piece.

Thursday, September 22, 2011

ZBrush Patrick Stewart Sculpt


Here is a sculpt I did in Zbrush of Patrick Stewart. I am going to try to do several head sculpts over the next month in order to improve my anatomy and zBrush skills.

Wednesday, September 14, 2011

Arena Net Environment Art Test WIP

For the past few weeks, I have been working on ArenaNet's environment art test. Here is my progress so far.

Wednesday, September 7, 2011

Demo Reel

I have finished the first draft of my demo reel in preparation for graduation.

Tuesday, August 30, 2011

Work in Progress: Catacomb Slasher


For a FuturePoly zBrush class that I have been taking, I am creating a sculpt (and eventually low poly bake) of a Catacombs Slasher, a creature concepted by Jaime Jones. I have about 2 weeks left of the class, and hope to finish it by then and possibly place it in my portfolio to demonstrate my ability to work from a concept.